Note: This page is no longer being maintained and
is kept for archival purposes only. For current information see our main page. |
Kurtz-Fernhout Software Developers of custom software and educational simulations. |
|
Home ... News ... Products ... Download ... Order ... Support ... Consulting ... Company |
StoryHarp Product area Help System Index Introduction Definitions Tutorials Worlds Agent StoryHarp & IF StoryHarp & Java Registering |
Organizing rules in the mapThe map provides a graphical overview of all the contexts and commands in a world. A simple map Each rule is represented in the map by its command and a line or two lines that connect the command to its context and to the context the command moves the focus to (if the rule contains a move). Contexts are shown in one color and commands in another. The default colors are black for contexts and blue for commands. You can change these colors using Edit | Editor Preferences. Moves are indicated by arrows leading from commands to the context to which the move goes. Selected items are highlighted with a yellow box. The command for the rule shown in the rule editor panel below is written in bold letters. In the example above, the rule with the “go inside” command is selected in the rule editor panel, and the “house” context is selected in the map. Using the map: Selecting commands and contexts in the map Moving map items Changing map options Dragging text from the map to the rule editor panel See also: Reordering and reviewing rules in the table Comparing rules and debugging in the browser Debugging with the variables list |
Updated: March 10, 1999. Questions/comments on site to webmaster@kurtz-fernhout.com. Copyright © 1998, 1999 Paul D. Fernhout & Cynthia F. Kurtz. |