Note: This page is no longer being maintained and is kept for archival purposes only.
For current information see our main page.
StoryHarp Kurtz-Fernhout Software
Developers of custom software and educational simulations.
Home ... News ... Products ... Download ... Order ... Support ... Consulting ... Company
StoryHarp
Product area
Help System
Index
Introduction
Definitions
Tutorials
Worlds
Agent
StoryHarp & IF
StoryHarp & Java
Registering

Intermediate Tutorial -- Step 3: Use the new commands wizard to add commands

--|---- Back | Next | Index

Use the new commands wizard to make more rules

The new commands wizard is used to create several commands in a context at once. It can also be used to create sequences of commands. Sequences are covered in the advanced tutorial.

Let's create several commands for the vine bridge. Open the new commands wizard by choosing the Tools | New Commands Wizard menu item.

gif/storyharp00090000.gif On the second panel, choose "vine bridge" as the context to add commands to. You could have instead selected "vine bridge" in the map before opening the Wizard to have it selected in the second panel. Click Next to go on.

gif/storyharp00090000.gif On the third panel, enter this text, then click Next.

examine the bridge | The bridge is made of vines, each about the size of your thumb. It looks fairly flimsy.

cut the bridge | You don't have anything to cut the bridge with. Besides, you are on it!

jump up and down | The bridge collapses, and you luckily escape destruction yourself by fortuitously falling onto a deep pile of pine needles.

gif/storyharp00090000.gif
On the fourth panel, leave the box about creating a sequence unchecked.

gif/storyharp00090000.gif On the fifth panel, click Finish.

The three commands you added are probably all below the vine bridge context in the map. Now you can go back to the map and pretty it up, like so:

gif/forest_map_4.gif

The forest map after some new commands are added and moved around

Now lets go to the last rule added and change it so the player ends up in the forest after jumping up and down on the bridge. Select the command jump up and down in the map, and rule #14 with that command should show up in the rule editor panel. Enter "forest" in the move field.

Try out the new rules

Now we can try it out. You should be able to produce something like this in the transcript:

> look

You are in the forest. There are many majestic trees here.

> climb a tree

You climb a tree and can see nothing but tree tops for miles around you.

> go onto the vine bridge

You go onto the vine bridge.

> examine the bridge

The bridge is made of vines, each about the size of your thumb. It looks fairly flimsy.

> cut the bridge

You don't have anything to cut the bridge with. Besides, you are on it!

> jump up and down

The bridge collapses, and you luckily escape destruction yourself by fortuitously falling onto a deep pile of pine needles.

> look

You are in the forest. There are many majestic trees here.

Of course, the bridge is still there. So the player could do this all over again. The next section covers how to prevent that.

Home ... News ... Products ... Download ... Order ... Support ... Consulting ... Company
Updated: March 10, 1999. Questions/comments on site to webmaster@kurtz-fernhout.com.
Copyright © 1998, 1999 Paul D. Fernhout & Cynthia F. Kurtz.