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StoryHarp Product area Help System Index Introduction Definitions Tutorials Worlds Agent StoryHarp & IF StoryHarp & Java Registering |
Defining where the player goes next (move) The move field of a rule is the new focused context that will be set to true when the player says the command in the rule. The previous focused context will be set to false after the move. This provides the illusion of a player moving from place to place in the story world. So, to define where the player goes next, you need to edit the move field of the rule. Editing the move field The move field in the rule editor panel is a single edit box. You can type over the text in this field or use paste text into it. You can also drag text from the map or browser and drop it into the move field. To commit your change, press Tab. Tips on editing moves You can also accomplish a move using requirements and changes, but this is only done in very unusual cases, and will be more difficult to understand and organize. Using changes, you just set the current context to false and set the new context to true. This is explained so you understand the relations of moves and changes; don’t actually use requirements and changes accomplish moves unless you have a very good reason. |
Updated: March 10, 1999. Questions/comments on site to webmaster@kurtz-fernhout.com. Copyright © 1998, 1999 Paul D. Fernhout & Cynthia F. Kurtz. |