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StoryHarp Product area Help System Index Introduction Definitions Tutorials Worlds Agent StoryHarp & IF StoryHarp & Java Registering |
Advanced Tutorial -- Step 7: Going further------| Back | Next | Index This concludes the advanced tutorial. It is true you've had to do some simple logical programming with requirements and changes. Still, we hope you find StoryHarp lets you focus mostly on story-telling rather than programming. We encourage you to extend this tutorial into your own adventure. How did you get into the forest anyway? Who is Arnie Sachnusem? What will he do about the destruction of the vine bridge or the theft of his knife? What sort of machinery does the nut belong to? Will the hermit lead you anywhere? Is that cut serious? Where did the owl go? And finally, what happens if you look up in the tree top? Do you see storm clouds? A piano falling? Or do you see the tops of the trees (from above) on the other side of a forested cylindrical O'Neill-style space habitat miles in diameter, which duplicates itself from sunlight and asteroidal ore? The possibilities are as boundless as your imagination.… Thanks for evaluating StoryHarp. If you decide this product has value to you, please register it. |
Updated: March 10, 1999. Questions/comments on site to webmaster@kurtz-fernhout.com. Copyright © 1998, 1999 Paul D. Fernhout & Cynthia F. Kurtz. |