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StoryHarp Product area Help System Index Introduction Definitions Tutorials Worlds Agent StoryHarp & IF StoryHarp & Java Registering |
Adding sounds
Adding sound effects to the replies the computer makes to the player makes the audioventure more interesting. For
example, the context “windy peak” could play the sound of wind blowing each time the player moves to it. Or you
can use themes to identify characters in your story; every time a character is
around, the player could hear a theme such as a giggle or a groan.
Adding sounds to replies
To add sounds to a rule's reply, click to place the text cursor somewhere in the reply field in the rule editor panel. Make sure the cursor is at the beginning, or end, or in the space between
words. Then click on the Sound button, or choose the Edit | Insert Sound menu item. A dialog will appear asking you to pick a WAV file. After you
select a file, text will be inserted into the reply, like this:
{sound FileName}
If there is no file extension, WAV is assumed. You can cut or edit this text,
but make sure you keep the beginning and ending braces.
How sounds are played
StoryHarp gives the sound to the Agent system, which queues it up with the
speech to be said so that sounds are said exactly where they are inserted in the
text. So StoryHarp will stop speaking where you place the sound macro, play the
sound, and then resume speaking.
Tips on adding sounds
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Updated: March 10, 1999. Questions/comments on site to webmaster@kurtz-fernhout.com. Copyright © 1998, 1999 Paul D. Fernhout & Cynthia F. Kurtz. |