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Reversing Z values in a 3D object
If you make a 3D object, then place it on your plant and realize that it is
upside-down or inside-out, it means that you were pushing or pulling in the wrong
direction when you dragged points in the Z dimension. Just return to the 3D
object editor and reverse the Z values. The effect is something like this:
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Updated: March 10, 1999. Questions/comments on site to webmaster@kurtz-fernhout.com. Copyright © 1998, 1999 Paul D. Fernhout & Cynthia F. Kurtz. |