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These planning pages (circa 1999) are kept here for reference. The ongoing project is now here.
These prototype screen layouts give a general sense of what interactions
with the repository might be like. We are also working on a Python CGI
prototype to begin to design the system.
=============== RECIPE INPUT FORM ================ Recipes are entered using a form with these fields: Recipe Name Ex: Cynthia's 2 cm X 10 cm Aluminum Bolts Produces: Item Quantity Unit* Wear FailureProbability** Ex. "Aluminum Bolt 2 cm X 10 cm" 10 item 0 0.01 Ex. "Aluminum chips" 0.63 Kg 0 0 Consumes: Item Quantity Unit Wear FailureProbability Ex. "Aluminum dowel 4cm diam" 105 cm 0 0 Ex. "Machine oil" 0.002 Kg 0 0 Ex. Electricity 0.02 Kwh 0 0 Uses (as tool or catalyst) Item Quantity Unit Wear FailureProbability Ex. Lathe 1 item 0.0001 0.00001 Ex. "Aluminum cutting bit" 1 item 0.01 0.0001 Ex. "CNC program" 1 item 0 0 Directions: A Large free form text field Ex. Place the aluminum dowel stock in the lathe and activate the CNC program. Wait five minutes. Remove bolts. Clean machine of aluminum chips. Effort: ProcessingTime HumanInvolvementPercent NumberOfPeopleRequired Ex. 5 minutes 20% 1 Author: Name Affiliation Email FlagIfWantNotificationIfRecipeChanged "Cynthia Kurtz" "Kurtz-Fernhout Software" userid@domain.com Y * Items may also need mass specified if not derivable from unit. ** Wear is a fraction of 1.00; at which point the item certainly fails. Failure probability is per recipe use and is independent of wear (it could be made a function of wear instead). Wear and failure are essential to capturing the need for maintenance recipes. Maintenance recipes (i.e. "lathe construction") address the need to repair or replace tools and infrastructure as they wear out or fail. In most space missions so far, the emphasis is on equipment that uses components where failure is unlikely because of testing and high quality, or where failed components are replaced by spares, or where the failure of components and resulting decreased capacity is simply tolerated for the mission duration. Recording failure probabilities and showing the consequences in habitat simulations is essential for contest designers to gain insight into the issues surrounding maintaining and duplicating a space habitat using just asteroidal ore and sunlight, and thus leading to a focus of minimizing the need for tools continually supplied from earth ("vitamins"). =================== RECIPE MANAGEMENT OPTIONS ============= The system relies on the users (and administrators) to be self-policing. The hope is that a very large fraction of the interactions with the database will be non-malicious and accurate. The tendency towards system failure from malice or inaccuracy is hopefully offset by people undoing the effects of such with these management options. Of course these management options themselves can be used poorly too. Recipes can be managed by anyone using these options. Please select an option for managing this recipe: Great recipe -- applause email to author Tested recipe and it worked -- noted Inaccurate recipe - delete, note, or fix Incorrectly categorized (ex. "phaser" labeled as real) -- recategorize Dangerous recipe (ex. poison) -- delete Offensive recipe (ex. profanity) -- delete Test recipe -- delete Deleted items are immediately hidden and moved to a cache for review by the administrator. Modifying author information: Name Affiliation Email FlagIfWantNotificationIfRecipeChanged =================== ITEM SEARCH FORM =================== Recipes that involve NameOfItem Ex. Recipes that involve "2 cm X 10 cm Aluminum Bolts" Produce: Ex. Cynthia's 2 cm X 10 cm Aluminum Bolts Consume: Ex. Airlock door frame (real) Ex. Communications tower (real) Ex. Service Robot (sci-fi) Use at tool/catalyst: Ex. No recipes use bolts as a tool or catalyst >>SEARCH ON ANOTHER ITEM<<<< =============== SPACE HABITAT SIMULATOR ================ This is a very simple non-graphical simulation. Future versions would ideally allow you to map out process paths as a two or three dimensional map and watch the movements of materials. Active Recipes & Priority*: Bolt manufacturing 3 Mirror fabrication 1 Oxygen production 1 Ore separation 1 Lettuce production 2 Choose Recipes and Priorities >>CHOOSE<< * Priority relates to how many times a recipe is made during one simulation run. Current simulation state: Items quantity average wear Bolts 56 items = 5 Kg 0.01 Mylar Mirrors 12 ha = 19 Kg 0.20 Mining machinery 1 item = 1000Kg 0.95 Oxygen 234 Kg Ore 1267 Kg Li 2 Kg Si 12 Kg Al 56 Kg H20 15 Kg Slag 891 Kg Lettuce 45 Kg Lettuce producer 3 items = 300 Kg 0.05 Lettuce producer
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